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Case study · Rolu Labs · 2024–present

Four products,
one deployed pattern.

My work at Rolu Labs has involved sitting close to a client problem, finding the constraint that matters, and helping move a product from an ambiguous request into something people can use. These four engagements show that pattern across consumer, advertising, commerce, and social systems.

Marketplace reach
250,000+ users
Peak activity
201,637 token transactions in one day
Client growth context
~$2M to $10M+ ARR

01

The deployment loop

The technology changed from engagement to engagement. The working method stayed consistent.

  1. Discover: understand the client, user, workflow, and commercial constraint.
  2. Frame: turn a broad request into a product decision and an implementable scope.
  3. Ship: work across product, design, and engineering until the system is usable.
  4. Learn: use behaviour and operating feedback to choose the next iteration.

02

World Network · verified-human rewards

Rolu rewards marketplace

Client problem

The client needed a more trustworthy way to distribute promotional rewards to real people rather than unverified accounts or automated traffic.

What we built

We shaped a simple game loop: people played, collected tokens, and redeemed rewards. World ID supplied proof of personhood; the product work connected that primitive to an experience people could understand and use.

Outcome

Rolu's first product reached more than 250,000 users and recorded a peak of 201,637 token transactions in a day.

03

Unity 3D · rewarded advertising

Runner

Client problem

The same client wanted a better experience for people watching advertising in exchange for tokens. A passive ad surface did not create enough interaction on its own.

What we built

After market research and product brainstorming, we built an endless-runner game in Unity 3D. Coin collection and rewarded advertising became part of one continuous interaction rather than separate tasks.

Outcome

Runner turned a campaign requirement into a shippable game mechanic and gave the team a reusable format for testing more engaging rewarded-ad experiences.

04

Shopify · commerce operations

MimiBeds

Client problem

A growing ecommerce business had accumulated friction across its Shopify storefront and internal operating workflows.

What we built

We worked with the client to identify conversion and operational bottlenecks, prioritize the highest-leverage fixes, and improve the systems supporting continued growth.

Outcome

During the engagement period, the business grew from approximately $2M to more than $10M in annual recurring revenue in under two years. That growth was company-wide; our work focused on removing product and operating constraints along the way.

05

World ID · verified-human social network

Orbit

Client problem

Conventional social feeds give people little reliable information about whether an account represents a unique human or an automated identity.

What we built

We designed a social network inspired by familiar timeline products while making proof of personhood a first-class part of the experience.

Outcome

Orbit demonstrated a practical social primitive: a user could see whether the person behind an account had verified as a unique human without requiring the product to expose their real-world identity.

06

Product evidence · Rolu

Measured activity, branded games, and Runner

The dashboard and product captures below document the marketplace’s transaction activity and examples of the branded game experiences created around its core play-and-reward loop. The Runner recording shows how that rewarded interaction translated into a Unity 3D endless-runner experience.

Dune dashboard chart showing Rolu transactions per day with a labeled peak of 201,637
Dune dashboard snapshot supplied by Rahim Iqbal. The labeled peak is 201,637 transactions in one day.
Cheetos-branded Rolu game creative with Chester Cheetah characters and obstacles
Cheetos-branded game creative
Meta-branded Rolu game creative with a character and obstacle course
Meta-branded game creative
Nestle-branded Rolu game creative with chocolate-bar characters and obstacles
Nestlé-branded game creative
Screen recording of a branded Rolu game experience. Runner is the separate Unity 3D product documented below.

Runner demo · Unity 3D

Endless-runner gameplay in motion

The 28-second recording shows the shipped interaction: a player runs through a three-lane environment, collects coins, tracks distance, and avoids obstacles while the rewarded experience remains part of the game loop.

Rolu Runner screen recording, captured March 30, 2026. Source supplied by Rahim Iqbal.

07

Why this is forward-deployed engineering

The common thread is ownership at the boundary between a customer and a technical team. The work required discovery, product judgment, implementation fluency, and iteration against a real operating outcome—not only a specification handed off to someone else.

Customer proximity

Work directly from the client’s business and user constraint.

Technical range

Move across World ID, token systems, Unity, Shopify, and product analytics.

Outcome ownership

Stay through launch and iteration, then use adoption or operating results to guide what comes next.